Summer Game Fest
The World's Premier Gaming Celebration
INITIALISING RANGE
GET READY TO SHOOT.













Trusted by publishers, studios and the world's premier gaming celebration
















[ By the numbers ]
Five shapes of gaming work, each proven by a shipped site. The panel shows the work as you read.
One job: turn hype into wishlists and store clicks. Built in the visual language of the game, not the template.
Catalogues grow, studios rebrand, games come and go. We build platforms that hold it all together.
Your studio site is the pitch you make when you're not in the room. We make it land.
Millions of concurrent visitors, schedules across every time zone, and a deadline that does not move.
When the brief goes past a marketing site, we go with it. WebGL, 3D and motion.
Going deeper than a marketing site? WebGL & 3D development →
The World's Premier Gaming Celebration
Official Game Website
Video Game Publishers
Software We Wish We Had as Kids
A story of survival and revolution
Yes, you can build with AI too. But we build it better. Much, much better.
Game launch sites, publisher platforms and the web home of Summer Game Fest. Shipped, live, and built to survive launch day.
A game website has one job when the trailer drops: turn hype into wishlists and store clicks. We build in the visual language of the game and put the wishlist button where the thumb lands.
Publisher catalogues, multi-time-zone showcases, WebGL and 3D when the brief calls for it. We're an AI-era studio: same craft bar, faster to ship, which matters when the launch date is one someone else picked.
Every year, Psychoactive manages to capture the energy of Summer Game Fest, bringing it to life on our website. They move fast, think creatively, and genuinely love what they're building. Over the last 3 years their team has brought a passion for gaming that shines through in every detail, making them the perfect partner for bringing our vision to life.
Geoff Keighley, CEO, The Game Awards Inc.
We've partnered with Psychoactive across numerous titles, including Monster Train, Hard West, Hard West 2, The Eternal Cylinder, Showgunners, Killer Klowns from Outer Space: The Game, and Hellboy Web of Wyrd. But to be honest, working with Psychoactive is more than just building landing pages or websites. They are curators of great content. They take the time to explore our problems and help us figure out efficient, cost-effective solutions that deliver great results.
Lincoln Hershberger, General Manager, Big Fan Games
We had a great experience working with Psychoactive to make our new company website. The website supported the creativity of our team and featured assets from our flagship product Rooms. Thank you!
Jason Toff, CEO, Things, Inc.
Psychoactive are an outstanding bunch of people - they're friendly, knowledgeable, and hardworking. They took our ideas and realised them in the form of a gorgeous website that works well and makes sense for the end user. Thanks again team, you're all marvellous.
Emily Latta, Producer, Balancing Monkey Games