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Game Industry

immersivewebsite designGame Studios& Publishers.

We've built the web home of the world's biggest gaming showcase, launch sites for titles like Hellboy: Web of Wyrd, and publisher platforms that hold whole catalogues together. Websites that look like the games they sell, and survive launch day.
Good Shepherd Entertainment website
001 Good Shepherd Entertainment
Hellboy: Web of Wyrd website
002 Hellboy: Web of Wyrd
Showgunners website
003 Showgunners
Hard West 2 website
004 Hard West 2
Hard West website
005 Hard West
Digital Eclipse website
006 Digital Eclipse
Wild Boy Studios website
007 Wild Boy Studios
Balancing Monkey Games website
008 Balancing Monkey Games
Monster Train website
009 Monster Train
The Eternal Cylinder website
010 The Eternal Cylinder
Killer Klowns From Outer Space website
011 Killer Klowns From Outer Space
Things Inc website
012 Things Inc
Flesh and Blood website
013 Flesh and Blood

Trusted by publishers, studios and the world's premier gaming celebration

Summer Game FestGood Shepherd EntertainmentHellboy: Web of WyrdKiller Klowns From Outer SpaceMonster TrainHard West 2The Eternal CylinderThingsHomicidal All StarsHard WestWild BoyBalancing Monkey GamesVR Adventures ZoneBeyondBig FanDigital Eclipse

[ By the numbers ]

0150M+livestream views behind the Summer Game Fest site
023 yrsrunning as Summer Game Fest's web partner, a new site every year
039sites for one publisher: platforms plus seven game launches
0450+international recognitions & awards
[ What we build ]

What we build
for gaming.

Five shapes of gaming work, each proven by a shipped site. The panel shows the work as you read.

Game launch websites

One job: turn hype into wishlists and store clicks. Built in the visual language of the game, not the template.

Publisher platforms

Catalogues grow, studios rebrand, games come and go. We build platforms that hold it all together.

Studio websites

Your studio site is the pitch you make when you're not in the room. We make it land.

Event & showcase platforms

Millions of concurrent visitors, schedules across every time zone, and a deadline that does not move.

Interactive experiences

When the brief goes past a marketing site, we go with it. WebGL, 3D and motion.

Going deeper than a marketing site? WebGL & 3D development →

[ Case files ]Gaming work, in production

Built for
launch day.

Case 001Web partner, three years running
Summer Game Fest

Summer Game Fest

The World's Premier Gaming Celebration

Case 004Studio website
Things Inc

Things Inc

Software We Wish We Had as Kids

Case 005Interactive WebGL documentary
Zendetta

Zendetta

A story of survival and revolution

[ Why us ]The short version

Specialist video game website design, not a template with a coat of paint.

Yes, you can build with AI too. But we build it better. Much, much better.

[ 01 ]

Gaming's in our portfolio, not our pitch deck

Game launch sites, publisher platforms and the web home of Summer Game Fest. Shipped, live, and built to survive launch day.

[ 02 ]

We design for the launch, not the template

A game website has one job when the trailer drops: turn hype into wishlists and store clicks. We build in the visual language of the game and put the wishlist button where the thumb lands.

[ 03 ]

Built to scale and move fast

Publisher catalogues, multi-time-zone showcases, WebGL and 3D when the brief calls for it. We're an AI-era studio: same craft bar, faster to ship, which matters when the launch date is one someone else picked.

What our clients say

Every year, Psychoactive manages to capture the energy of Summer Game Fest, bringing it to life on our website. They move fast, think creatively, and genuinely love what they're building. Over the last 3 years their team has brought a passion for gaming that shines through in every detail, making them the perfect partner for bringing our vision to life.

Geoff Keighley, CEO, The Game Awards Inc.

We've partnered with Psychoactive across numerous titles, including Monster Train, Hard West, Hard West 2, The Eternal Cylinder, Showgunners, Killer Klowns from Outer Space: The Game, and Hellboy Web of Wyrd. But to be honest, working with Psychoactive is more than just building landing pages or websites. They are curators of great content. They take the time to explore our problems and help us figure out efficient, cost-effective solutions that deliver great results.

Lincoln Hershberger, General Manager, Big Fan Games

We had a great experience working with Psychoactive to make our new company website. The website supported the creativity of our team and featured assets from our flagship product Rooms. Thank you!

Jason Toff, CEO, Things, Inc.

Psychoactive are an outstanding bunch of people - they're friendly, knowledgeable, and hardworking. They took our ideas and realised them in the form of a gorgeous website that works well and makes sense for the end user. Thanks again team, you're all marvellous.

Emily Latta, Producer, Balancing Monkey Games
[ Questions ]Before you brief us

Gaming websites, answered