Flesh + Blood character — a CGI portrait used in real-time 3D web work by Psychoactive Studios

The web doesn’t need to feel like a brochure.

Real-time 3D that people remember

When a website becomes something people can step inside, your brand stops being skimmed and starts being shared.

A note on this page

Our philosophy is that a mobile experience should always prioritise function over flourish. For that reason we’ve stripped the 3D elements out of this page on phones — and we do the same on most of the immersive sites we build.

Want to see the full 3D experience? Check it out on desktop.

Psychoactive Studios is a WebGL and interactive 3D website agency based in Wellington, New Zealand, working worldwide. We design and build real-time 3D web experiences with Three.js and WebGPU. Immersive sites for global events, sports, game publishers, and brand-led companies, including Summer Game Fest, the All Blacks, World of WearableArt, SuperAI and TOKEN2049. The studio has won 50+ international awards, including Awwwards Site of the Day.

Real-time 3D

people remember.

The web doesn’t need to feel like a brochure.

When a website becomes something people can step inside, your brand stops being skimmed and starts being shared.

Partner to the world’s leading brands and events

Adidas client logoHellboy client logoAll Blacks client logoWorld of WearableArt client logoBlackbird VC client logoSuperAI client logoToken2049 client logo

Recent Psychoactive clients include Adidas, Hellboy, the All Blacks, World of WearableArt, Blackbird VC, SuperAI, and Token2049.

Headline numbers from recent Psychoactive enterprise builds

  • 60,000+
    World of WearableArt
    60,000+ attendees each season for World of WearableArt, a Psychoactive Webflow Enterprise client.
  • 50 million+
    Summer Game Fest
    50 million+ livestream views for Summer Game Fest, a Psychoactive Webflow Enterprise client.
  • 7,000+
    SuperAI
    7,000+ attendees at sold-out SuperAI, a Psychoactive Webflow Enterprise client.

Psychoactive's immersive and WebGL work has been recognised by Awwwards, FWA, CSS Design Awards, W3 Awards, Best Design Awards, Muse, Orpetron, and the Webflow Showcase.

Where can 3D
for the web be used?

Product launches
Interactive product drops
Real-time 3D configurators
Immersive launch hubs
Sports and live events
3D match-day experiences
Interactive federation hubs
Real-time fan portals
Gaming and entertainment
3D IP launch sites
Interactive console drops
Immersive premiere sites
Brand campaigns
Immersive campaign sites
Interactive brand stories
Real-time brand worlds
Configurators and visualisation
3D product configurators
Spatial WebGL demos
Interactive material previews
Webflow and CMS extensions
Webflow 3D custom code
Headless CMS 3D layers
Editorial 3D workflows
[ Approach ]How we build

Eight years inside
real-time 3D.

Rule 001Pre-quote

Brief first.

If real-time 3D doesn’t earn its place in the brief, we’ll tell you before we quote.

PhasePre-quote
OutputHonest call
Rule 010Every build

Performance always.

Performance leads every WebGL build. We target 60fps on a mid-range Android, and mobile is built function-first.

Target60 fps
BaselineMid Android
Andrew Hillstead, Founder and Creative Director of Psychoactive Studios
Andrew HillsteadFounder & Creative DirectorWellington, NZ

A note from Andrew Hillstead on Psychoactive’s approach to real-time 3D and WebGL

Most sites don’t need 3D, and we’ll tell you when yours doesn’t. The ones that do are always my favourite to make. That’s where a brand stops describing itself and starts showing you what it actually feels like.

Andrew HillsteadFounder, PsychoactiveAbout the studio
[ Case files ]Where we said yes

Featured
immersive work.

Case 001Awwwards Site of the Day
Zendetta

Zendetta

A story of survival and revolution

Case 002Collaboration with Augusto
Adidas & All Blacks

Adidas & All Blacks

2023 Rugby World Cup Jersey Launch

[ Questions ]Before you brief us

10 questions on WebGL and real-time 3D projects

Anything we haven’t covered, drop it in your project brief.